Here is a list of currently used tech, and their descriptions, for later reference and use. New tech will be added as it comes into play.
New Tech
Armor
MAC spec'd Mjolnir Mark VII
Designed to be used in link with the BG-M Minigun it makes the problems of carrying ammo for the gun nonexistant as all of it is held in a large box on the back of the suit. The box itself hold up to 2500 rounds and has a space underneath where the turret can fold and seal up and attach for even greater mobility. The suit also supports a direct feed line from box to turret so there is no reloading. Since it is assumed the wearer is going to be under heavy fire most of his life the shield strength was nearly quadrupled and the armor plating thickened so anyone wearing this kind od armor is a bit taller and bulkier then most other Spartans. The helmet also has increased armor and better shields. It doesnt have the usual "visored" helmet like most do, instead it has two individual "eyes". The helmet is designed to ease the use of the BG-M as the HUD is customized for constant monitering of the weapon. Ammo levels, barrel spin speed, barrel temp, damage indicators, and pretty much anything else that he would need to keep the gun killing. The helmet resembles the EOD helmet as it has the "eyes" and the odd things coming across the cheek, however on this helmet the things connect and go all the way up to the cheek bone. It somewhat resembles the stereotypical "square-jawed" marine.
SPI or Semi-Powered Infiltration Armor Mark III
The Mark III contains a few smaller bells and whistles as opposed to the I and II. Due to the suits light weight construction the risk of compromising the Spartan inside was far too high. This encouraged the installment of a higher grade over-shield, one capable of sensing a high velocity projectile within ten meters, thus giving the shield ample time to power up. One major defect of this high range protection is it's inability to sense slower moving objects. While being able to detect the destructive power of a plasma grenade, a bladed weapon is much harder to detect. Also when the suit is not in camo mode the color scheme is similar to the Black Spartan Armor, in which the flat paint used does not cast a shine or glimmer. The upgrades made to the Mark III SPI armor prompted improvements in the helmet also. VISR Mode was an obvious improvement, not only in understanding and amplifying your location but also in wind variance and distance range, making this helmet optimal for any sniper.
Extra Vehicular Activity Armour II
Enhanced motors on the abs and arms, allowing for free movement along the upper body when driving or in a fire fight. This leaves slight weaknesses around the joints, but pressure dispersing fabric attempts to lessen all blunt blows but piercing attacks can easily shred it. It also contains a few extra straps, to ensure that it will hold together and let him hold more smaller weapons.
HAYABUSA Powered Assault Armor Mark II
The Hayabusa is a powered battle armor system, similar to the MJOLNIR Armor, except stemming from Project HAYABUSA as opposed to Project MJOLNIR. It was developed by RKD, an Earth-based "think tank" in the year 2536, 6 years before the Mark V entered production. It was presented to the UNSC Ordnance Committee as an answer to the self-contained powered armor problem. Advanced materials are used in the production of the Hayabusa armor reducing the weight of the current generation armor by nearly a third (at that time).
While HAYABUSA had different goals than its rival project, MJOLNIR, both programs resulted in powerful battle armor that boasted energy shields. The HAYABUSA project was intended to develop self-contained power armor, and the project eventually culminated in the development of the Hayabusa Powered Assault Armor, which was developed by Facility RKD on Earth in the year 2536 and was accepted by the UNSC Ordnance Committee the same year.
The Hayabusa Armor is aesthetically Japanese in design. The Armor was designed after Ancient Samurai and Ninja designs. It includes spiked shoulder pauldrons (referred to as s'ode). The purpose of the Japanese aesthetics was to instill fear in enemy soldiers while compensating for the armor's lack of defensive strength by angling the pieces to reduce ballistics penetration and providing a sleek, aerodynamic figure. The Hayabusa Armor's helmet was designed with a defensive and ultraviolet protective visor. It, like on all UNSC helmets, is the weakest point in the helmetpiece itself. The small visor is more difficult to accurately penetrate thus defending the wearer. The small visor also provides for better camouflage.
The Mark II version of the HAYABUSA Powered Assault Armor is much like it's predecessor in the simple means of design. However, it's defensive capabilities have been heightened significantly. To make up for the Armor's natural lack of defense strength, the Mark II was equipped with an increased energy shield, granting the wearer a slightly higher shield strength. The helmet features 7 angular spikes, or spokes, one to each side and the face plate is fused into a single piece and contour. The spikes are another 7 reference. The top rear guard of the helmet is pointed, revealing the protruding spike. The bottom rear, around the neck forms a sort of neck guard, like that of a samurai helmet. Unlike the original versions of the HAYABUSA armor where, the 7 spikes were always silver-white regardless of armor color; he painted over the white with bright red-orange paint. Clips can be seen on the side of the helmet.
Vehicles
DC-AR ASV
DC-AR ASV stands for Data Collection and Advanced Recon Armored Support Vehicle. It is a six wheeled, medium armored vehicle in the styling of an APC. It is covered with data collection equipment, strategically placed around the vehicle to make plenty of room for the, reduced in size, cannon turret mounted on the top. It seats two Spartans that can hook their armors to the vehicles system to enhance effectiveness in defensive combat and data gathering. Its primary function is solo recon as its six wheel design gives it nearly an all terrain functionality.
Weapons
BG-M Minigun
The BG-M minigun was created after reports were issued of Spartans ripping turrets off of mounted positions and using them as personal firearms. Its not good for conventional Marine use and the ODST would have to pack it into its own drop pod so the Spartans get almost complete dibs on it. It looks more like a removed Warthog turret then any other turret in service, complete with side shields. One of the better features is the three buttoned handle. It allows the wielder to exstend a tripod from the bottom of the gun to make it temporarily stationary, a button that stops the barrels spinning greatly reducing the ammo usage and is only good for small combat, and the third button frees the barrel for spin again unleashing all three barrels.
DHS-5 Rocket Launcher
The DHS-5 is a vast advancement in the field of blowing shit up (Not technically R&D terms). It is a rocket launcher that looks more like a traditional grenade launcher, complete with a five rocket "wheel" that can be reloaded like a regular gun. What makes it so great is that it packs twice the punch and quadruple the accuracy of the older rocket launchers with half the bulk and half the reload time. The rocket launcher indicates a lock onto a vehicle with a flashing light. While it is targetting, however, the head of the missle starts spinning like a drill. Once fired the missle homes in on the target and , using the spinning drill dead, burrows into the vehicle before detonating. The gun can be used without a lock (dumbfire) but the drill function will not work without a lock.
99D-S2 Anti-Matériel (abbreviated SRS99D-S2 AM)
The SRS99D-S2 AM is a semi-automatic UNSC sniper rifle that fires 14.5mm x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) from a 4 round magazine. It is designed in the conventional layout, so the mag and operating system are located in front of the trigger.
M6C/SOCOM
The Automag variant is a special issued handgun to the UNSC's Special Operations Units (ODST, etc.). It has an integrated sound suppressor, muzzle brake, and includes a flashlight and is best suited to place quick accurate head-shots.
In lieu of the KFA-2 sight used on the M6D PDWS, the M6C/SOCOM utilizes the VnSLS/V 6E smart linked 4X scope, enabling the user to eliminate targets at long range while incurring limited recoil due to the integral sound suppressor and compensator.
Thresher
Threshers are redesigns of the Combine weapon Maulers, while their magazine has been increased to six shots they remain using super heated cartridges and a gas release system to fire the shells. To increase the efficiency the ammo drum is now sealed off, flicking open to the side to allow insertion of cartridges; this increases power and decreases the chance of normal soldiers burning themselves on the red hot shots, but it also increases the reload time dramatically.
The M7057/Defoliant Projector (more commonly known as the M7057 Flamethrower)
The M7057/DP, is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. It has a built in failsafe system that stops the weapon firing when it reaches a certain temperature. If the weapon could be fired while overheated, it would melt or explode, and the heat and the flames would harm the user.
M90 Close Assault Weapon System
The M90 Close Assault Weapon System (abbreviated M90 CAWS), is the United Nations Space Command's primary shotgun and is one of the most lethal infantry weapons used by front line forces. The M90 Shotgun is a pump-action magazine-fed, dual tubular non-detachable type weapon. The Weapon System Technologies DTM series shotgun is the most common shotgun employed by both UNSC Special Forces, law enforcement agencies, and sportsmen alike. The M90 has been in service for over 27 years and its design has changed very little, the M90’s immense stopping power, ease of use, and reduced capacity for puncturing the hulls of spacecraft over many other UNSC weapon systems with standard 0000 ammunition are greatly appreciated. The M90 is often employed in urban conditions, where the tight spaces are conducive to the shotgun's wide spray for defensive purposes and CQB combat. The military issued DTM series comes standard with an adjustable stock and pistol grip - although there are different models like the WST DTM/LE model which has a solid stock and no pistol grip. The DTM series of shotguns are available in 20 Gauge, 10 Gauge for the civilian market; the 8 gauge is only sold to law enforcement and military agencies.
Aircraft
Old Tech
Armor
Vehicles
Weapons
Aircraft
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Halo C.E. RPG