Hesheik Malcot
(Image in works)
User: [
Adaman]
Race: Fellrise Human (Male)
Age: Mature (+1 Faith)
Class: Mage (Military)
Trade: Lieutenant (Avilion)
Neutrality: Neutral
Health:
28.5/28.5 (Average size)
Armor Quality:
Wooden Platemail Pauldrons & Tassets and Iron Chainmail Breastplate with Iron Segmentata Helm
- Head: (1.5/1.5)
-2 Impact Damage & -1 Cutting Damage.
- Body: (3/3)
-1 Piercing Damage.
- Right Arm: (3/3)
-2 Cutting & -1 Impact Damage.
- Left Arm: (3/3)
-2 Cutting & -1 Impact Damage.
- Right Leg: (4.5/4.5)
-2 Cutting & -1 Impact Damage.
- Left Leg: (4.5/4.5)
-2 Cutting & -1 Impact Damage.
---
-
Strength:
3 (Average)
*
Accuracy:
2 (Average/Low)
-
Endurance:
3 (Average)
*
Agility:
3 (Average)
-
Speed:
4 (Average/High)
*
Stamina:
3 (Average)
-
Magic:
3 (Average)
*
Faith:
5 (High)
Armed With
Iron Partisan (Two-Handed)
-
Quality: (5/5)
-
Average/Big Size & Average Weight.
-
Well balanced fighting spear.
-
Range: Short Range 5
*
Signature Attack... "Turnedge" (1 Stamina) - Forces a target Strength Level
3 distance away with attack.
Iron Main Gauche
-
Quality: (2/2)
-
Small Size & Light Weight.
-
Good for thrusting kill attacks.
-
Range: Short Range 1
Illusion Magic
-
Faux: Creates a random ailment on the target.
-
Barrier: Blocks all incoming damage to a specific location temporarily.
Extra Items
- Purse: 0cr.
- (Open)
- (Open)
- (Open)
- (Open)
Attributes (Victory Point count:
0)
Class Attributes
Foresight (Activate - Charge) - Increases agility by 1 point per turn until attacked.
Trade Attributes
Rank:
-
Allegiance (Permanent) - Fellrise Nation.
-
+Attacking (Permanent) - Jumping Attacks.
Racial Attributes
Technology + (Permanent) - Allows user to be able to use and understand some foreign technologies better.
Minor Diplomacy (Permanent) - Slight increase in chance for the user to reach an agreement with an NPC foe.
Perception (Permanent) - Increases Magical Range.
Description
A proud Fellrise Knight who rode alongside the Cora cavalry of Avilion in his youth. Better times were they while his face was still young, having among the best in skill with the cavalry at arms. Well decorated and proud of his heritage, Hesheik was quite a young knight with plenty of skill and tenure to go far in society.
However, one dark day led him to believe that his life was leading down a path where he would not be able to defend his nation effectively with his skill. So the young Hesheik travelled to the Spire, a haunted tower just outside the beaches of his nation. What he found there, he dared not tell anyone he knew, only saying that the secrets of the Fellrise nation were more evil than anyone could imagine. With suspicions of demonic influence, Hesheik was quarrantened in an asylum. This did little to help him, for the asylum had wreaked of evil auras and curses that even he did not experience at the spire.
Four years passed, and Hesheik left the asylum more troubled than he had been after his visit to the spire. The ways of magic came to him, and he took to them like a duck to water. Upon rejoining the ranks of his beloved country, Hesheik Malcot became known for his incredible powers during battle as his illusions fooled even the mightiest of undead. This knight of fellrise harbors dark secrets, of which no one could dare guess.
Return Link:
Knights of Fellrise Characters