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Fantasma Character: Alexander [Logged in view]
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2005-10-05 02:19:44
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Alexander
Image in works
User: [
Avalon86]
Race: Allurian Human (Male)
Age: Juvenile (+1 Stamina)
Class: Mage (Civilian)
Trade: Philosopher
Neutrality: Neutral
Health:
26/18.5 (Average size)
Armor Quality:
Heavy Leather Armor
- Head: (1/1)
- Body: (4/4)
- Right Arm: (2/2)
- Left Arm: (*4/*4)
-2 Cutting Damage
- Right Leg: (3/3)
- Left Leg: (3/3)
---
-
Strength:
3 (Average)
*
Accuracy:
2 (Average/Low)
-
Endurance:
3 (Average)
*
Agility:
3 (Average)
-
Speed:
4 (Average/High)
*
Stamina:
4/3 (Average/High)
-
Magic:
4 (Average/High)
*
Faith:
4 (Average/High)
Armed With
Bone Gauntlet
- (See Left Arm Armor for Quality)
-
Small Size & Very Light weight (0.5).
-
Improved punching attack.
-
Range: Short Range 1
Silver Boken (Increased attack against Darkling creatures)
-
Quality: (9/9)
-
Big Size & Average Weight.
-
Quick Strikes.
-
Range: Short Range 5
*
Signature Attack... "Batter up!" (1 Stamina) - Allows the user to add 25% Quality of weapon to attack damage.
Fire Elemental Magic (1 Slot Available)
-
Heat: Causes "Heat" effects.
-
Flame: Causes
4 Fire damage to a target.
- ...
- ...
- ...
- ...
* ...
- ...
- ...
- ...
Extra Items
- Purse: 0cr.
- (Open)
- (Open)
- (Open)
- (Open)
Attributes (Victory Point count:
1)
Class Attributes
Foresight (Activate - Charge) - Increases agility by 1 point per turn until attacked.
Trade Attributes
C1.
Philosophy (Activate) - Provides a hint to a problem.
C2. ...
C3. ...
B1.
Riddle Breaker (Permanent) - Immune to the "Riddle" Attribute.
B2. ...
B3. ...
A1.
+1 Magic
A2. ...
A3. ...
***. ...
Racial Attributes
Heat Resist (Permanent)
Perception (Permanent) - Increases Magical range.
Technology + (Permanent) - Allows user to be able to use and understand some foreign technologies better.
Description
From the Magic city of Bablyos, Alexander was born to a well-respected family of Mages and Mancers. His grandfather taught him magic at a very early age. Not the most disciplined learner, but he learned what he needed to get by. Alexander is a kind and interesting individual but can easily get angered when things take a turn for the worse. Alexander’s grandfather spoke of amazing stories of adventures he had taken when he was younger and he also spoke about many different people he had come across on these journeys. Not too long after Alexander’s grandfather became ill and asked Alexander to go on a journey of his own after he died.
After his grandfather’s death, Alexander pulled out his grandfather’s old leather armor and his silver boken from its display case knowing it would come in use during his journey, just like it did during his grandfathers. He gathered other supplies and left the manor of his late grandfather and went on his journey. Alexander traveled the vast desert for a year or so, stopping at towns to get supplies only when he needed to. When in a small desert town Alexander went into a tavern for a drink before he left into the desert. He heard that a great treasure lay in a cave not too far from this town. This intrigued him and he set out for this location only to be greeted and eaten by a large worm.
Soon after being ingested, Alexander was saved by a group of mercenaries lead by a Red Elf named Ihn’ Fenor. After the group saved his life, Alexander joined up with them to repay his debt and to fulfill his grandfathers dying wish.
Return Link:
Arneas Mercenaries Text Adventure 2
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