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Page name: Fantasma Attack List [Logged in view] [RSS]
2005-02-03 04:32:27
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~:Attack List:~


Physical Attacks

      When weapons are broken, stolen, or simply are just too ineffective, a character can simply rely on their own two hands, claws... teeth... whatever. There are a multitude of attacks to choose from, as shown below... Unless specified, all physical attacks do a non-effect damage, which is countered by resistances of all armors.

1. Punch: 50% strength level (x2) damage.
(Can be combined with any of the weapon attacks seen below for additional effects.)

2. Kick: 50% strength level damage and knocks a target over if Strength Level/Size Level Average > or = Target's Size Level.
(Can be combined with any of the weapon attacks seen below for additional effects.)

* 3. Claw: (Feral, Saurian, and Dragon Races only (Mares*)) 50% strength level Cutting damage.
(Can be combined with any of the weapon attacks seen below for additional effects.)

* 4. Bite: (Orc, Feral, Saurian, Dragon, and Demon Races only (Mares*)) 50% strength level Piercing damage and holds target in place if user's Strength Level > Target's Strength Level
(Can be combined with any of the weapon attacks seen below for additional effects.)

* 5. Tail: (Saurian, Dragon, Dar' ota Demon, and Lares Angel Races only (Mares*)) 50% strength level Impact damage and knocks over target if user's Strength Level > Target's Size Level
(Can be combined with any of the weapon attacks seen below for additional effects.)

6. Throw: Uses 1 Stamina, if Strength Level/Size Level Average > or = Target's Size Level, the target can be tossed to Medium Range 1 (~5'-10' in distance) and is knocked over. This attack has a -1 Accuracy hinderance to it because it is easier to dodge. Damage done is equal to Target's Size


Weapon Attacks

      Probably the most common and straight-forward command in the Rule Based System. Attack with specified weapon... (If weapon is heavier than strength allows, it uses Stamina based on the difference.) There are a multitude of attacks to choose from, as shown below...

1. Vertical Attack: A Regular Attack with a Weapon.

2. Horizontal Attack: Hits all targets surrounding the user but weapon only does 50% damage. This attack has a +2 Accuracy bonus to it because it is difficult to dodge.
(*Note: Not available for Thrown or Ammo based weaponry)

3. Thrust Attack: Changes attack damages for certain weapons. Changes damage to Piercing for Swords, Claws, and +1 damage for Spears. Changes to Impact damage for Axes. Impact weapons will generally not benefit or lack from this attack over the vertical attack. This attack has a -1 Accuracy hinderance to it because it is easier to dodge.
(*Note: Not available for Thrown or Ammo based weaponry)

---

4. Jumping Attack: Uses 1 Stamina, Jump from Medium Range 1 (~5'-10' in distance) for +1 damage added to attack and knocks over target. This attack has a -1 Accuracy hinderance to it because it is easier to dodge.
(*Note: Characters in Full Armor cannot do this attack!)

5. Power Attack: Uses 1 Stamina, adds 50% user's Strength Level to attack in order to break through damage resistance of a target's armor. This attack has a -1 Accuracy hinderance to it because it is easier to dodge.
(*Note: Does not work with Gun or Rifle Weapons.)

6. Berzerker Attack: Uses 1 Stamina per attack over the first strike, allows the user to attack a target multiple times with their weapons. Downside is that is quickly drains stamina.



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2004-12-20 [Benu]: Awesome, I really must admit I like the changes very much.

2005-01-05 [Orey]: Ahhhh... more for me to write down!!! lol

2005-01-07 [Adaman]: Heh, sorry about this Orey but it makes physical combatants have more variety

2005-01-23 [Avalon86]: Allright i have to question something, for the kick attack, does that mean a human could knock an ogre down or like a fairy knock down a giant?

2005-01-24 [Benu]: Common sense Chris... no.

2005-01-24 [Adaman]: hmmm, good thinking though, I should edit that ruling a little bit.

2005-01-24 [Avalon86]: thank you *does a jig*

2005-02-03 [Benu]: hmm... the tail attack.... Aemodious is an exception right? because her tail is her whip.... right?

2005-02-03 [Adaman]: she could do a tail attack if she wanted too, though I think a regular attack would suit better for her.

2005-02-03 [Benu]: I was only asking because you had that race limit thing, and seeing as how mare wasn't one of them.... I just had to ask....

2005-02-03 [Adaman]: Mares are strange demons though, since their bodies alter to whatever fearsome form they choose. I may need to add them under all with an * next to them to indicate their special feature.

2005-02-03 [Benu]: possibly, but don't worry about it...

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