~:Attack List:~
Physical Attacks
When weapons are broken, stolen, or simply are just too ineffective, a character can simply rely on their own two hands, claws... teeth... whatever. There are a multitude of attacks to choose from, as shown below... Unless specified, all physical attacks do a non-effect damage, which is countered by resistances of all armors.
1. Punch: 50% strength level (x2) damage.
(
Can be combined with any of the weapon attacks seen below for additional effects.)
2. Kick: 50% strength level damage and knocks a target over if Strength Level/Size Level Average > or = Target's Size Level.
(
Can be combined with any of the weapon attacks seen below for additional effects.)
* 3. Claw: (Feral, Saurian, and Dragon Races only (Mares*)) 50% strength level
Cutting damage.
(
Can be combined with any of the weapon attacks seen below for additional effects.)
* 4. Bite: (Orc, Feral, Saurian, Dragon, and Demon Races only (Mares*)) 50% strength level
Piercing damage and holds target in place if user's Strength Level > Target's Strength Level
(
Can be combined with any of the weapon attacks seen below for additional effects.)
* 5. Tail: (Saurian, Dragon, Dar' ota Demon, and Lares Angel Races only (Mares*)) 50% strength level
Impact damage and knocks over target if user's Strength Level > Target's Size Level
(
Can be combined with any of the weapon attacks seen below for additional effects.)
6. Throw: Uses 1 Stamina, if Strength Level/Size Level Average > or = Target's Size Level, the target can be tossed to Medium Range 1 (~5'-10' in distance) and is knocked over. This attack has a -1 Accuracy hinderance to it because it is easier to dodge. Damage done is equal to Target's Size
Weapon Attacks
Probably the most common and straight-forwa
rd command in the Rule Based System. Attack with specified weapon... (If weapon is heavier than strength allows, it uses Stamina based on the difference.) There are a multitude of attacks to choose from, as shown below...
1. Vertical Attack: A Regular Attack with a Weapon.
2. Horizontal Attack: Hits all targets surrounding the user but weapon only does 50% damage. This attack has a +2 Accuracy bonus to it because it is difficult to dodge.
(*Note: Not available for Thrown or Ammo based weaponry)
3. Thrust Attack: Changes attack damages for certain weapons. Changes damage to Piercing for Swords, Claws, and +1 damage for Spears. Changes to Impact damage for Axes. Impact weapons will generally not benefit or lack from this attack over the vertical attack. This attack has a -1 Accuracy hinderance to it because it is easier to dodge.
(*Note: Not available for Thrown or Ammo based weaponry)
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4. Jumping Attack: Uses 1 Stamina, Jump from Medium Range 1 (~5'-10' in distance) for +1 damage added to attack and knocks over target. This attack has a -1 Accuracy hinderance to it because it is easier to dodge.
(*Note: Characters in Full Armor cannot do this attack!)
5. Power Attack: Uses 1 Stamina, adds 50% user's Strength Level to attack in order to break through damage resistance of a target's armor. This attack has a -1 Accuracy hinderance to it because it is easier to dodge.
(*Note: Does not work with Gun or Rifle Weapons.)
6. Berzerker Attack: Uses 1 Stamina per attack over the first strike, allows the user to attack a target multiple times with their weapons. Downside is that is quickly drains stamina.
Return Link: Fantasma Weapons
Home Link: Fantasma