Races
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Eternal Twilight & Darkness
The Races available are as follows unless I allow otherwise:

1) Human: Humans are ruled by superstitions and fears. They know the other species are out there but many will not admit it and if they do they are usually perceived as mentally challenged.
Weaknesses: Depends on the individual.

2) Vampire:
The vampire has shown up in mythology and legends for centuries. Their are two types of vampires in this world:
1)The Night Stalkers:
These are the vampires that many legends speak of.
They must be normal mortals by day losing their very power, but at night they are cold blooded undead.
They are able to shift into the form of a bat, cat,or wolf (chose only one when you make your character).
The Day Stalkers:
The reverse of their nocturnal counterparts they are unaffected by the day and this is their time to hunt, but at night they become mere mortals.
They are able to take the form of a cat, dog, wolf, or fox (chose only one).
All vampires have some of the following weaknesses:
1) Crosses/ Holly symbols
2) Running Water
3) Holly Water
4) Garlic
5) Hollow Ground
6) Silver
7) Sun light
8) Werewolf venom
9) Other were creature venom (please state in weaknesses)
10) Steaks
When you create your character you must select at least two weaknesses and post on your character page.

3) Werewolf:
The werewolf has also been the subject of many legends and myths throughout time. depending on the type of werewolf you will gain different abilities.
White:
These werewolves adapt to the cold more than others, as a result they are better at resisting cold magics. They can blend in to snowy surroundings and see through a blizzard.
They are gifted with cold magic.
Red:
These werewolves are adaptable to the wild terrains of mountain regions. They can go between being social elites to wild animals.
They are gifted with fire magics.
They are adapt at gathering information and secrets.
Gray:
These are the most social of the werewolves, they are more accepted in society than the rest because they have introduced scientific advancements in society.
Gifted with earth magics.
Black: The most rare of the werewolves, they have been hunted to near extinction. These are the out castes in not only human societies but even in their own. They are rebels and adapt at secrets and working in the shadows to survive.
All werewolves are able to communicate with Canines both "supernatural" and "natural".
All Werewolves have some of the following weaknesses:
1) Silver
2) Wolves Bane
3) Holly symbols
4) Sage
5) Gold
6) One of their own kinds venom
7) The blood of a relative
8) The blood of a loved one
9) Werecats
10) Light
(chose at least two)

4) Wererat:
These lycanthropes have adapted well to establishing a network system.
The City Walkers: These are the ones who have been accepted (to an extent) in the human society.
They have ties in the black market and the underground. They work in the dark and love to pit friend against friend but are loyal to their own and have an intensive support group.
The Wild Walkers:
These are the wererats who have failed for one reason or another to establish ties in the city, or if they have they have they have loose ties. They much rather work on raiding the cities when they need it or want it and living with nature the rest of the time.
On occasion you will find one who will stay for long periods in the city but the subject has not spoken with the city walker guilds.
All are able to communicate with Marsupials both "natural and unnatural"
Wererats have some of the following weaknesses:
1) Poor eyesight
2) Silver
3) Running water/ water in general
4) Werecats
5) werefox
6) Gold
7) Iron allow
8) Holly symbols
9) Tigerseye
10) Strong aromas

5) Werecat:
These lycanthrope have a variety of abilities which depend on their type which are as follows:
1)Tiger: These are ferocious in nature. They are easily adaptable to jungle and forest terrains. They can be found in both the wild and society but they tend to take on government or lesser authority roles when in society.
3)Panther:
They play their roles from the shadows and are good at manipulating situations and gathering information. They are fiercely loyal to those they call friend or family.
Easily adaptable to any terrain.
4)Lion:
When they appear in society they seek out the highest position they can. They are fiercely protective of their group (pride) and will hunt down any who jeopardize the safety of one of their own.
They have intensive networks in and outside of society.
5)Leopard:
Adaptable to snowy and other terrains. They tend to be slightly more shy in nature than the others (aside from domestic)and tend to consist of scientists, doctors, and veterinarians, though on occasion their will be other fields. They tend to avoid conflict when they can and prefer to attempt to talk their way out of situations.
6)Domestic:
Most common of these lycanthropes. They are a little more meek than the others even the leopard. They are easily able to adapt to any terrain and befriend humans with ease. When the need arises they will even conceal themselves as domestic cats and become "pets" in order to guard their well being.
All are able to communicate with Felines both "natural" and "unnatural."
Some of their weaknesses are as follows:
1) Silver
2) Gold
3) Werewolves
4) Vampires
5) Holly symbols
6) Water
7) Fire
8) Dogwood
9) Sage
10) Catnip
(Chose at least two)

6) Wereraven: Able to shift between raven and human they are adapt at finding things and gathering information. The Secret Paranormal Inquiry Squad (SPIS)a secret branch of the government has actually hired them on occasion to help in tracking down dangerous characters.
All are able to communicate with other birds both "natural and unnatural"
Some of their weaknesses are as follows:
1) Werecats
2) Attraction to shiny objects
3) Aromas
4) Silver
5) Werefox
6) Thistle (if boiled)
7) Onion
8) Mistletoe
9) Light
10) Mirrors
(chose at least two)

7) Werefox:
These lycanthrope are perceived as mischief makers. They have sharpened senses and are very cunning. They are able to mislead an/ or deceive others on information.
Black: Rare they are adapt at infiltrating the wererats underground.
Arctic: Adaptable to the cold and resisting cold spells.They are gifted with cold magic.
Red: Adaptable to the wild and the city they tend to travel from place to place and be gypsy like in nature.
Gray: Most common of these lycanthropes. They are adaptable to city life and take a variety of jobs but focus on ones who challenge the mind.
All are able to communicate with other canines both "natural" and "unnatural."
Some of the weaknesses are as follows:
1) Foxglove
2) Silver
3) Gold
4) Fire
5) Loud noise
6) Werewolf
7) Vampire
8) Destruction of forests
9) Quartz
10) Desert dust
(chose 2 at least)

8) Hybrid: The type of hybrid helps dictate their weaknesses and their bonuses, the hybrids are as follows:
1) Vampire/ werewolf: Possibly one of the most difficult hybrids to be they are trapped between the two worlds. The easiest pairing would be a day stalker with a werewolf if this union took place.
2) Vampire/human
3) Werewolf/weref
ox
4) werewolf/human
5) wereraven/human
6) wererat/human
7) werecat/vampire
Please note with hybrids you must double their weaknesses and their abilities are slightly less than their parents.
For example instead of choosing two you need to chose 4 of their weaknesses.